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#10
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Quote:
I am now thinking about the solo crew. It is an interesting thought about what would be more efficient. With the Enchanter/Enchanter/Enchanter/Wizard group, having 3 solo Enchanters at easier spots like Chardok, SG, Velks, etc. would probably be a bit more consistent, and you would be spending less time porting around. With the Shaman/Enchanter/Enchanter/Wizard group, you can scoop up the Shaman/Enchanter to do harder camps for bigger ticket items like Puppets, Minis, Fungi King, etc. The Shaman can solo much better than a Cleric, so you still have the option of having every group member out soloing while there are no good duo targets up. The question becomes how much plat are you losing by taking the risk of removing two of your members out of their current camps to try and bag a better duo camp?
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