![]() |
|
#18
|
|||
|
1. It broke up the montony of grinding XP.
2. It added an enhanced sense of adventure because wandering and exploring was more than just avoiding high level mobs. 3. Defeating a player is often more exciting and interesting than defeating a programmed encounter. 4. There was none of that nonsense of 2 or more guilds sitting around a spawn point waiting to tag something. 5. It greatly enhanced the sense of accomplishment in progression when you had to defeat people and encounters. ^ ^ - Would also revitalize server pop and just a more exciting experience overall imo...but then again I have a sac. [You must be logged in to view images. Log in or Register.] | ||
|
|
|||
|
|