Quote:
Originally Posted by DeathsSilkyMist
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It's not a technical vagrancy at all. If you only have 10 mobs spawning per 30 minutes in your camp, you can only kill 10 mobs per 30 minutes, even if your group is the most min/max composition possible. If a suboptimal group can clear the spawns and recover before the next wave, they are getting the same kills per hour as the min/max group. You cannot make the assumption that you have an endless supply of mobs, or that endless supplies of mobs have zero costs. Pulling mobs from farther away has a cost.
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So now we are framing OP’s question into something extremely custom so you can still be right?
Quote:
Originally Posted by DeathsSilkyMist
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You need to play more, this is simply incorrect. The only thing you got right here is that enchanter mana can go very quickly.
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If all you got is a 58 sk and a 60 sham you have a very limited point of view. I think you need to go play more if you want to take that argument. Again with your custom situation to make your self right. Your talking about an enchanter pulling for xp in the “BEST” trio possible. In what world does the ench pull in the best xp trio possible? The reason your talking about an ench pulling is so there is a situation where he needs someone else to slow so your shaman is now viable.