Stating the obvious but SKs also having Harm Touch gives them an edge, despite how irregular it does any/full damage even with disc applied. Back when push interrupt worked, a resisted HT still had value versus casters because it would push enough to prevent a complete heal/gate. As others have said, mostly it's that the SK can layer on more damage with heavy dots for a fight or two, but those dots cost quite a bit of mana. Except for their pet, OOM puts the SK back in the vicinity of the paladin who wouldn't be able to temporarily increase their damage output even with unlimited mana. If only heals doubled as damage spells versus undead in EQ...
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