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#11
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Quote:
But really Warriors would do best with a priest class, I can tell you from experience that a warrior and shaman (especially at higher levels) is a GREAT DUO! Slows make up for the shaman's lack of healing ability compared to the cleric and being able to buff the warrior to high hell is really really fun. Druids I guess could do the job but other than the ability to port and DS the utility of a druid is nothing compared to a Shaman. It gets a lot trickier when you start thinking about non priest classes. My first suggestion is get bandages, a lot of them and get used to using them. Enchanters might be able to duo effectively with a warrior but I imagine each fight would be a huge mana dump for the enchanter, you'd really need a healer to be efficient. Necro's can keep the warrior alive and cut downtime by alot, and this can be done. Root would be necessary to keep the warrior in command of aggro and things can be worked out. But again if you add a third (particularly a shaman) things get exponentially better. A mage and a warrior would make a very horrible duo (but yes it can be done with terrible inneficiency) but atleast you'd have unlimited bandages. A wizard and warrior would probably be even worse a duo, but you could break the guinness book of world records for downtime. I would suggest some bad combo of Root and having the tank back off when on low HP for this combo. I would not think that any melee classes would be efficient duos with a warrior. The problem is that Warriors are so specialized to be the TANK and that's it that they are better served as part of a trio than a duo. A warrior in a trio adds a LOT to the group, but in a duo your partner better have a lot of utility. If you have to duo with a warrior I would rank the combination of classes as such. 1. Warrior and Shaman (pros: slow/haste, utility, healing, buffing con: not the best heals) 2. Warrior and Cleric (pros: best healing available, group in a box con: clerics have low utility (no haste/slow/buffs) 3. Warrior and Druid (pro: healing, some utility and buffing, ports con: no slow/haste not the best heals) 4. Warrior and Necro (pro: downtime healing, some utility con: heals really don't cut the mustard in big fights, inefficiency (anything a necro and warrior can duo a necro can likely solo) 5. Warrior and enchanter (pro: buffs, haste/slow con: no heals, big downtime)
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<~ Maleek * Necro * Project 1999 >< Gagresh * Warrior * Tallon Zek || Project 1999 ~>
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