Quote:
Originally Posted by Solist
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Having a class that can DA do room breaks, and leave an enchanter or other group members able to freecast while mobs do zero damage is very efficient. Healing is by far the least efficient thing a cleric can ever do of the common group roles.
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1) Given that a Cleric has double DAs to fall back on during crit lull fails, why exactly is max CHA so important to begin with? Are you really going to say you're pumping CHA just for CRs?
2) If Cleric healing is inefficient, whose healing is efficient? Who should heal the group instead?
ITT: good players massively overthinking the Cleric class You're there to heal, bros. You have other tools in the toolbox to be sure. And Cleric lulls are very legit and powerful. But the class isn't built around them. I mean, I suppose you can make an argument for it if you have a very niche playstyle built around dungeon crawling in duos/trios. But I think every other grouping/raiding Cleric is better off maxing their mana pool, and carrying around a bag of +CHA gear (which is plentiful and cheap) for the rare occasions they need it.
Groups and raids in EQ have probably wiped about 1000x more often because a Cleric ran OOM than because the Cleric puller got a crit lull resist at an inopportune moment.
"Group LF Cleric to pull for us instead of healing," said no one ever.