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Vanilla EQ was designed to be immersive from a survival aspect. Most of The game was solable. Butt you could definitely see benefits from grouping. The world was supposed to be dynamic and up 24/7 without player engagement more ackin to the promises of radiant AI. Orcs and goblins ran their messages to neriak. Hill giants fought guards. Necro npcs fought paladin npcs if they pathed into each other or where pulled. Etc. Heck mobs even left corpses and loot if they killed eachother. Dungeons where cramped. Designed around first person. Complex and endless. A lvl 40 ranger could spend a month exploring and mapping Solusek a. Third party apps and information and encyclopedias didn't exist. No one was expected to use them or be BiS in three weeks. Either from a design or player perspective. When the millionaire (now billion and trillion) corporations bought up the genre and locked it down through IP laws. These days of world building and exploration died. They became heretical to the corporate dollar. And our hobby became formuliac and stamped out through an industrial pipeline of technologies and development environments. Because money is king. You will never see the potential of virtual environments flourish. Only when we step away from the greed and doctrines of political correctness to create something truly unique and profoundly deep, personal, and exploratory will we ever see the like of Brad's vision again. Shards of delaya is an eq skinned wow/diablo clone due to the conditioning of the player base. However the tools exist to start developing your own server. Fix what was done to the game. Populate it with your own people and creations. And even create new level maps. Some was lost. It can be remade. Hope this helps spark something in you all. Enough of you are retired. Disabled. Or on UBI that eventually money shouldn't be the issue. G-dbless. And G-dspeed. [You must be logged in to view images. Log in or Register.] | |||
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