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![]() Does anyone know if there's a thread already or if there is a good resource about how AC mitigates dmg and subsequent hp loss?
For instance I am wondering if I was to switch out items with HPs for AC, such as an item with 55 hp for an item that doesn't have any hp on it, how much more AC would that item need for it to be worth it? One example below https://wiki.project1999.com/Chokidai_Hide_Pauldrons vs. https://wiki.project1999.com/Imbued_Granite_Spauldors For context this would be gearing up a ranger to solo/face tank with. TIA | ||
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