Things are going well infrastructure is worked out to support easy maintenance and deployments. I've had the server listed on the eqemulator login server but just to work out deployments.
I'm starting to think about a world wide randomized classic experience. Identifying like items and swapping them between like mobs. Same for quests and other things. Could I effectively create a randomization of drops, quests, and mobs to where everything is still "classic" but all existing world knowledge isn't helpful? It doesn't have to be much just enough so players don't know where to go to get certain drops or which quests to abuse but all the same drops and quests exist somewhere. Legacy drops become quest items from novel quests. Raid mob difficulty adjusted to be roughly the same but novel in some way so existing strats don't work.
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