![]() |
|
#11
|
||||
|
Quote:
1. It broke up the montony of grinding XP. 2. It added an enhanced sense of adventure because wandering and exploring was more than just avoiding high level mobs. 3. Defeating a player is often more exciting and interesting than defeating a programmed encounter. 4. There was none of that nonsense of 2 or more guilds sitting around a spawn point waiting to tag something. 5. It greatly enhanced the sense of accomplishment in progression when you had to defeat people and encounters. | |||
|
|
||||
|
|