Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 09-13-2022, 11:58 AM
DeathsSilkyMist DeathsSilkyMist is online now
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,116
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Who is going to complete heal the 7-8k pet?

Beyond that, when charm does break who is going to impressively blast heal the ench and stun the pet?

Shaman and necro heal over times stack. Their healing potential is impressive but notably lacks emergency blast heal potential and … again … who is going to complete heal the massive hp enchanter pet? Or are you going to torpor the pet repeatedly killing its dps … and still barely make more than 17-25% dent (at best unless you have a really good high level pet) in its health per full torpor.
Since you haven't been in the discussion, you missed the part where you can level a pocket cleric to CH a pet if you really want that in-between pulls. You only need a level 39 cleric for CH.

An Enchanter can control their own Charm Breaks just fine, a Cleric isn't necessary. Enchanters can solo quite well with Charmed pets.

In an Enchanter/Shaman/Mage/Necro composition, tactics would change a bit. You would use a lower level slow on a mob so they simply don't do a lot of damage. Then the Necro heals will be just fine for keeping the pet up during combat. CH is best for when you are just killing mobs without slow. Tagar's insects costs 125 mana for a 50% slow. That is a very manageable mana cost for the Shaman, and the Enchanter/Shaman could even alternate to further save on mana.

The Shaman can also just slow tank if the group prefers that. This composition has four pets, and is easily doing 200 DPS just with the four pets.

On harder camps like Fungi King, plenty of trio comps don't have Clerics at all, and they kill King just fine with Torpor as the primary healing. On those kinds of mobs the DPS reduction doesn't matter as much because you will still never get an extra cycle of the mob. Saving 40 seconds on Fungi King would still require you to camp him for for something like 20 hours for you to get another spawn.
Last edited by DeathsSilkyMist; 09-13-2022 at 12:03 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:48 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.