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Old 08-23-2022, 04:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You require the Cleric to constantly spend mana healing you in order to theoretically be able to canni that much, or you would need to spend your own time and mana on Torpor, which inherently is slowing you down and means that's not your actual mana regen rate.
https://www.youtube.com/watch?v=HjZxMlJSCDc Nope, I can regenerate that myself with just Torpor[You must be logged in to view images. Log in or Register.]

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Even if you theoretically had enough mana, that can still be too slow. Go to Kael plate cycle. It's an infinite number of MOBs to kill. Being able to DoT every 40 seconds isn't good enough.

But even beyond that, your numbers are STILL very wrong. Your DPS only starts working after spells actually land, and the DoT's need to fully tick (which they frequently don't, as the target dies before the next tick comes). Here is what the numbers actually look like in a group scenario like this:

Spend 5 seconds casting Bane --> 150 damage and will hit 3 ticks = 792 damage
7 seconds later E-bolt hits ---> 110 damage and will hit 2 ticks = 402 damage

That is only 30 DPS. This also assumes you never get resisted, which won't be the case. In actuality the DPS is much lower.

I will help you out though: using E-bolt is pointless, "Blast of Poison" is going to be better instead, as it costs much less mana. You can do a Bane + Blast cycle more frequently (every 30 seconds), and let's say this is sufficient to match the pace of the group. Assuming 70% effectiveness of your spells because of resists, that means the actual realistic DPS is 28. If the Cleric has the mana to always heal you.
You can't math. Let's say a mob dies in 30 seconds.

You Bane first. That is 150 + 214 x 4 ticks = 1006
You E-Bolt second. That is 110 + 146 x 3 ticks = 548

1548 / 30 = 50 DPS lol. Obviously cast times effect DPS a little bit on a per mob basis. The same is true when a Mage is nuke spamming mobs. They could also land the nuke while the mob is at low life and lose DPS that way. They could also use /pet attack late.

The reason why we use average DPS is because not all mobs are going to die in exactly 30 seconds. Sometimes your DPS will be higher, sometimes it will be lower.

Resists can occur on a Mage too, so they are losing DPS as well lol.
Last edited by DeathsSilkyMist; 08-23-2022 at 04:21 PM..
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