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#27
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Quote:
The Bladestopper nerf went to far - This was meant to be the ultimate defensive item for vanilla warriors, helping them keep the attention of their enemy while massively reducing their intake of damage. The nerf to rune goes entirely against the spirit of the item, as well as nerfing warriors using the characterful weapons we mentioned previously while also buffing enchanters by reducing the aggro they draw (making VS and Nortlav fights trivial for aggro management). Recharging is an emergent strategy, it doesn't seem like it was intentionally planned - just a way to minimise book keeping for vendors. It seems like vendor (exploit?) recharges have a history of being disruptive for how the staff feels the raid scene should operate. I suggest that we need to find a new way to reduce the impact of charged items. Blanket nerfing/buffing life taps and runes is not the way. Why mess up a whole bunch of spells and items on account of just a couple exploitable items? Raiders will keep finding new charged items to exploit each time the ideal item / spell type gets nerfed. Remove vendor recharging from the game. Sell a charged item to a vendor - it loses all its charges. Something like that. IDK. Enough with the unclassic collateral nerfs and buffs. I spent 2 hours healing with a rune on an enchanter yesterday and did it in perfect safety. NOT CLASSIC. | |||
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