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Old 08-09-2022, 12:48 PM
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Look man. I have the snare neck on my shaman. I think I even chose the diety specifically with it in mind. I know its uses and its limitations (duration sucks … cast time sucks … % speed reduction sucks). There are, additionally very few places in the game I can think of off the top of my head where a runner running is truly dangerous .. but those camps do exist at both the high end and the lowerish end. For those areas you otherwise need a druid, Ranger, sk or bard. 50+ I wouldn’t even count on a warrior with snare whip because procs are so finicky.

Having said that it has saved more than one fungi group I’ve been in from a wipe. Rooting is cute but a DD (including procs) can break it. For the snare neck … once its applied it stays in place until either the mob dies or the duration expires. Nothing worse than a shroom managing to escape the exit room and have 2-4 more of its buddies come dashing in. I know that this is a whole group responsibility and shouldn’t fall on the shaman … but man it was nice not having to camp a cleric or wipe.

Do I use it often? Heck no. Does/did it get dusted off situationally .. yep.

No need to lecture me or parade around YouTube videos. Being able to snare on a shaman/cleric is cool.
Search back further in the priest threads.

On your break there were some multiple like ~100 page threads when DSM released his shaman guide saying ogres were the best.

This has been heavily discussed, lol.
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