
08-04-2022, 11:59 AM
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Planar Protector
Join Date: Jun 2010
Posts: 1,256
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Quote:
Originally Posted by loramin
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Or they understand how the game works, and that humans are naturally motivated to help themselves.
To reduce this to the simplest detail possible: some mobs only drop melee gear, some only drop caster. If you are a melee class in a /random loot guild, every raid you go on to a mob that only drops caster loot is time wasted, and vice versa for casters raiding melee mobs. Pretty soon such guilds can't do (say) Vindi: when they try no casters show up, because they have no reason to.
That's just one basic example, but obviously it's not just about melee vs. caster: whatever your class, the majority of mobs won't drop stuff you can use, but they will need a variety of classes to be beaten. Ultimately, the system is only sustainable for small guilds. If your guild only does stuff like Plane of Sky (where there are drops for everyone) and doesn't do too many epics (so people don't get tired of "wasting" time helping others) then it can be a sustainable model for a guild ...
... but even then, as I pointed out before, it sucks for the casual player, because they can only get gear by going on the raids for "their items" and then winning the random roll. They can't increase their chances of getting said items by attending "worthless" raids, the way members of DKP guilds can.
At the end of the day EQ raiding is about a bunch of people cooperating to get each other loot. A system that encourages such cooperation is going to work better for most ... which is why DKP (or /shudder loot councils) are so prevalent.
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Perfectly put. Please add this to wiki.
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