Quote:
Originally Posted by Jimjam
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The biggest annoyance atm for pets is how a mob will sometimes beeline at the master when the pet and a melee are in range but stay in combat with the pet if the melee moves out of range.
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This is part of the same bug I mentioned above. If you put more things in melee range, the mob will skip the tank and hit one of the other things in melee range instead of chasing. Can look like a melee pulled aggro but really you just slowed too early. I'm not sure how it decides which target to skip to; I've seen it hit other melees or pets.