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#17
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To me the minor benefit of a few extra starting HP is outweighed by the hassle/cost of having to make the potion. But I'd be curious to hear roughly how often that value outweighs the hassle/cost for someone else. But back on topic, whatever % that is, it's that % times whatever small % of a Shaman's entire life they have just enough Stamina to hit the cap with a potion, but not without it ... resulting in an even smaller percentage. So, I don't see my central point much regardless of the percentage ... but I'm still curious to hear it? Quote:
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But first, let's forget about "at 60, with Torpor, will full BiS": if we could study the P99 database, I'm willing to bet that less than half of all Shaman even make it to 60. Such players may not post in forums like us crazy people, but they certainly exist. Then, out of those that do make it, I'd guess a similar good chunk will never acquire the gear to hit the Stamina cap ... ever. Out of whatever % is left, I think it's safe to say that most of those people like acquiring gear in EQ." But by the very definition, when all your gear is "best in slot", there is nothing left to acquire. Thus, I truly don't think it's a stretch to think most will quit. Hell, I truly think most of what's left will quit well before every last slot is filled with BiS. And again, when talking about Shaman at large, I think it's safe to say that most will either never hit the Stamina cap, or if they do will hit it for only a small % of their total playtime.
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