Quote:
Originally Posted by Chortles Snortles
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iksar necros lich turning into iksar skeletons
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This always bugged me. I know that it was a decision probably made by the hardware and graphical limitations of the time, but it still feels strange.
Similarly, I always thought that the type of skeleton a necro summons should be dependent on the zone. Gnolls for blackburrow, sarnaks for chardok, humanoid skeletons near oldworld cities, etc. Maybe even make it so that creature or even giant skeletons could be summoned in the right places, with power and abilities far beyond normal limitations.. but at a much greater initial cost and possibly with mana upkeep costs to compensate. Sort of like a magicians Monster Summoning line.