Quote:
Originally Posted by loramin
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While I appreciate your staying on topic, I disagree with "Competition has winners and losers, where-as rotations do NOT have losers".
I mean, c'mon: I gave a very clear example in my initial post of a rotated system with "winners and losers". And I came up with that in five minutes, just to get the ball rolling.
It's not my fault y'all have a serious lack of imagination ... but competitive rotations are absolutely possible. [You must be logged in to view images. Log in or Register.] Try being creative instead of repeating the same tired arguments over and over (and that's addressed to everyone, not you specifically Deaths).
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No offense taken! I disagree with the premise your example actually blends competition and rotations. Basically bag limits are rotations that turn on and off. So you aren't blending competiton and rotations, you are just switching between the two. Your example simply changes the frequency of bag limits.