Quote:
Originally Posted by socialist
[You must be logged in to view images. Log in or Register.]
The class was designed in spirit to have a bit of everything, but it's not as if anybody genuinely considers the bard to have any relevant melee capabilities, or tanking, or damage-dealing. Having a long list of ability types doesn't mean much if most of them are either weak as piss or serve no particular purpose in ordinary gameplay.
|
I mostly agree with you about the bard's role in a typical 6 man group.
I also think bards look more versatile if you consider the breadth of their "ordinary gameplay" instead of their role in a 6 man group.
I did quite a bit of time in those 6 man groups, but I also charm soloed multiple levels. And pbaoe kited a chunk, whether solo or small group or pling. And duoed, doing slow/haste/regen/melee; or with aoe dots and support for root rotting or cluster charming; or fear kiting.
Quote:
Originally Posted by socialist
[You must be logged in to view images. Log in or Register.]
That's if you can maintain them all, because while they do apply a resistance debuff, it's not exactly huge and plenty of things in the endgame will be immune to one or more of magic, fire and cold.
|
I haven't felt limited by specific immunities very often, but it's a bummer that non-lure damage spells are garbage against high level mobs in general (talking ToV, not Seb).
For raids it would be nice if Ervaj exceeded the haste cap to make it closer to justifiable to put a bard in a rogue group. And if songs went to a separate buff window to make it nicer to put a bard with a tank. And if mana pump were somehow less mind numbing.