Quote:
Originally Posted by Jimjam
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The pulling meta for groups the past year or so is no longer pull singles but groups of 2-4 mobs. It’s interesting you mention wizards as they are very good pullers/cc for such groups, even better than rangers!
They pull / get target with eye, hit the pull with aoe snare at the choke point into the camp and get things rooted quickly. The snare and root on inc really helps tank establish aggro as they can use proxy aggro from root initially, and taunt off the snare to piggy back a big boost to their hate.
The servers are very twinked at this point and groups close to pure melee do fine into the 50s. Often the only caster is a bard or enc focusing on heals or slows or a necromancer acting as healer.
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As I stated before, any class can pull. But your pull game would be even better with Harmony/Lull/FD. Just because people can pull in some zones without it, doesn't mean it is always a viable method to pull. This makes classes without Harmony/Lull/FD more limited in terms of where they can pull successfully. If you are in an area where you can pull that loosely, the area is already trivial, so a SK/Necro/Monk/Paladin is going to be just as good or better.