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Old 05-02-2022, 02:53 PM
eqravenprince eqravenprince is offline
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Join Date: Oct 2009
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I agree raiding is a pretty lousy mode of gameplay. I've never much liked it and doubt I ever will. The strength of these types of games is always in the group gameplay.

I rate wizards as the absolute worst for normal grind-style grouping on P99. It does very little a druid can't also do. Precious few groups on P99 care about the difference in their damage per hour--in either case everyone knows it's relatively low. I've only rarely seen groups need a wizard's stuns, and a druid has some interrupts of its own anyhow. Meanwhile the druid can do a lot of things the wizard can't even think about, including cover for healing if the cleric goes afk/leaves or provide some useful buffs that might not otherwise be available.

Rangers might not be optimal in a full 6 man group due to the usual "hybriditis" problem, but since damage always stacks and they do at least middle-range damage they're never going to be worst since they can always contribute usefully. That's also a saving grace for warriors. They're mediocre tanks for grind groups and otherwise don't bring much beyond their autoswing but their autoswing is pretty good, a lot better than they usually get credit for.

All of the multi-role classes fare better in less-than-full groups. As always, the more folks present, the more likely it is for all jobs to be covered by specialists. I'd much rather add a ranger or even a paladin than a rogue in to my shadowknight/shaman duo I do with the wife except where lockpick is needed. In a 6 man group the rogue will almost always be preferred.

Danth
Now here's a guy who makes sense!
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