Quote:
Originally Posted by 7thGate
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I mean, yes, HP is good. But resists are better if you have to choose unless the fight is extremely short or there are no healers for the DPS. Resists control the rate at which you take damage, HP controls the max amount. Unless you're getting CHeals, the effectiveness of healing you receive is tied to your resists, not your HP cap.
Resists are also a lot easier to boost for cheap, as you don't need super high end gear for them. Cap resists first, then fill out HP as you acquire better raid gear.
True about surviving pulling aggro with a high HP pool though. Flurry rounds are rough, but you do get to a point where you can take 1 round once you're well geared, so if your reflexes are fast and you can activate Nimble once you've got aggro that can work. Really hard to notice fast enough though, there's a really tight window.
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Agreed, resistances are great too. It just depends on the fight. Having a gear set for both situations is ideal. An HP oriented set for unresistable AoE's or heavy hitting mobs, and resistance gear for when you can reliably resist an AoE.