Quote:
Originally Posted by DeathsSilkyMist
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This is wrong. Trains were not purposely programmed, they are an unintended consequence of the game mechanics. This is why in the PnP and on the live servers they will punish players from doing it. They cannot easily prevent trains via clever programming, so they have to resort to GM intervention instead.
Sleeper, on the other hand, was purposely programmed to be awoken and despawn the Warders. There is nothing in the PnP that prevents it from happening, and there is nothing unintended happening here. It isn't like Warders despawning is a bug. That is the difference.
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Everquest was purposely programmed to move past this event also. Not locked in this timeline. This event was a neat way to have the community decide when it happens then move on to the next expansion. When the p99 team wanted to lock this game in classic. Waking the sleeper actually is a D*** move. How aren't you grasping this concept?
And reading the Play nice policy, this actually violates those rules. We can no longer hunt the warders. They no longer spawn.