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#11
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I used this spell extensively. You don't want to use it when mana is tight because you're going to lose 600 mana if you can't reclaim in time.
To use the spell effectively, you must be close enough to the mob that the hammer can aggro - the hammer will poof if you're not in range (you can reclaim if you're quick). The hammer will smack your target, doubling for max 45* until the target dies**, you die, or the hammer dies. The hammer has 10 HP but regenerates it all every tick. It cannot survive any damage shield save the crappy wizard 2-point one, so you're going to want to make sure any DS's are gone. Thankfully, clerics GET a spell to delete damage shields from mobs. It's called Mark of Karn. It's good when your group DPS was poor in places like The Hole with a solid MT; golems lived long enough to justify it use. If you're in a duo with a kiter or you have some way to control the mob the entire time, but need a little extra DPS, it's useful. I did some Stupid Cleric Tricks (TM) with a bard in Skyfire, and it was pretty handy there, as I have the Terror Forged Mask and can basically spam Fear for free - with the bard twisting snare, it was basically a zero-mana fight. Anything that required mana in that situation was pretty unsustainable. It's also good on any magic-immune or very resistant mob with a ton of HP, like the Ulump Pujuk fight or Brother Q/Z. It is, IMO, unsuitable as a mana battery because it's so fragile and ephemeral. *Ever heard a cleric bitch that they didn't get max pet? [You must be logged in to view images. Log in or Register.] ** I have never experienced a hammer pet changing targets, but that's simply I've never used it in a chain pulling situation.
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Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | ||
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Last edited by Benanov; 02-18-2022 at 03:34 PM..
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