Quote:
Originally Posted by SantagarBrax
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It seems the point of "lessening interactions" within an MMO being a bad thing has been lost.
I played on live from '99-'06 and that was one of the two major factors to its downfall. It became routine, mundane, and the "life" and fun were gone.
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It's not being lost. You're just wrong. You have fond memories of a certain version of EQ and insist that because you like it that means anything else is the "wrong way" and the "downfall of EQ". You say this in spite of the fact that changes like instancing and rotations.etc have historically been more popular than the alternative. Live EQ has more players than P99 and it always has. WoW at it's peak (instanced literally EVERYTHING) had something like 30-40x more players than EQ ever had at any point. The only reason EQ had open world "competitive" (lol) endgame raids is because they were the first major MMO of their kind and didn't know any better. Instances were added as soon as they were technologically feasible to do so and they never looked back. There's a reason for this. Competing for open world raid targets is statistically unpopular. It's a very small vocal minority that crows about how great it is.
You believe instance/rotation = bad and causes population to drop. The facts say the exact opposite. There seems to be a disconnect in your thought process on this one.