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Old 01-01-2022, 09:38 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
No argument, because if there was an argument we'd all be Ogres for their stamina advantage. You make do with what you have. EQ's a Big Numbers game and a few points of a stat here or there don't make enough of a difference to matter overmuch for the most part. 10 AC here or 30 HP there aren't enough to get bent out of shape over, especially if you're wearing TOV-quality gear in some slots so it can compensate you having mediocre stuff in other slots and average out.

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I do think DEX improves proc rate more or less to the cap. I notice a difference in average epic proc uptime between, say, 170 to 245 DEX. I don't need to gear for DEX since my wife plays a shaman, but for a few specific weapons I can see an argument in favor of stacking it if the player in question doesn't happen to have a shaman spouse. Fact is this game allows for more than one way of accomplishing most goals, and that's part of what's fun about it. We don't all have to be cookie cutter.

Danth
Exactly, that is a succinct way to explain my over-verbosity[You must be logged in to view images. Log in or Register.]

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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
You're not thinking big enough. It's not just the HP from the spider fur belt. You have to add the HP from the boots of dark passage, the 6/65 rings, and the crystal chitin armplates. That's a 235 raw HP increase.

It's called soak. The effective HP of your total HP+mitigation+avoidance.

Adding HP directly increases this. And every HP you have effectively increases any healing you have, including life taps, vampiric embrace, and even your troll regen because every time you your displayed hits 2621 HP, anything over that is a waste. But increasing it by 235 means that you have that extra little window on top that you will fill up every single time your HP goes above 2621.

Quit thinking about the HP on the bottom end like a bottom end player.

Besides, you do 0 dps when you're dead. You have 0 procs when you're dead.
I have been a part of many raids as a healer both on my Shaman and Cleric. I understand how HP soak works. I understand that in raid situations where you are being riposted for 500 damage and hit with a 300 damage AoE every 20 seconds, survivability matters more than a bit of extra PPM or DPS. Dead means 0 DPS as you point out.

The issue here is you are really stuck on the idea of how P99 works in raiding situations. That is the minority of content on P99 that MOST players do not experience, and SK's shouldn't be raiding. This thread was not titled "How should I try and gear my SK to tank Flurries?"

In most solo/group encounters as an SK, I am rarely at 100% HP (so I can benefit from taps + regen), AND I am not close to death, usually 800HP or more away. It is the same with my Shaman. He has 2.5k HP, and I am rarely at full HP or near death unless I screw up somehow.

Skilled players don't need 3k+ HP for solo/group content in most cases, which is what this thread is about. When you do need more than 3K HP, that usually means the content actually needs a Warrior to disc. Sadly P99 doesn't have a lot of true "in the middle" encounters. It is either trivial, or requires specialized classes.
 


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