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#12
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In the interest of conversation ...
Manastone - add a semi-significant cooldown (5s? 10s?), make NODROP and keep in game. Guise - do not change. adds pvp without changing power between players. perfect time limited pvp reward. Firepot Binding - keep for duration, because ... Lockets - competely remove. gives too much advantage to early bird neckbeards. "I get to be the best PVPer on the box because my dumbass took a month off of work to wander around 1 zone at Kunark launch to lock down any potential drops." Save us all the trouble. COS - make pre-nerf NODROP, post nerf as is. Spicy pvp inc Elder Beads - Fuck Velious. ?? Other shit Red/White Dragon Teeth - make NODROP. PoSky Keys - make NORENT. You want to progress through PoSky for sick loot? Better act like it and stay up there, or be ready to farm all the way back up again each time. You want to PvP in sky? Better be ready to park that toon there for as long as it takes. Time to start making PoSky loot worth something again. Velious makes OG EQ and Kunark not worth experiencing to bridge the power gap. Cap it at Kunark. Avoids a ton of balancing issues and a ton of PvE nonsense. Want to raid Velious? Go hit up Red 1.0, Green or Blue. Red 2.0 could be a dream come true with some attention to detail. | ||
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