Quote:
Originally Posted by Keebz
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Just noticed ranger has a lot of votes, which is wild. Best snap aggro, reasonable DPS, track, harmony, root, snare... pretty amazing honestly.
Very low skill floor though, if you play the class like a rogue without backstab. Speaking of which, in classic rogues are pretty damn terrible. They offer very mediocre DPS and literally nothing else. At least warriors can tank.
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Rogues have pretty potentially sweet defensive skills - if they wear decent armour they can tank pretty well and backstab acts like a decent taunt should they lose aggro.
Typically though, rogues don't gear for defence and evade immediately after every backstab, so they don't tend to level up those defence skills. This makes them squishy as hell on the occasions where they do take hits.
I've seen plenty of rogues tank group content just fine. There are a couple of techniques to attempt backstab even when tanking, which is cool.
Speaking of evade - if you are a rogue, my warriors love it when you leave a little pause between backstab and evade - just enough time to attempt to taunt to piggyback off that bs aggro is very much appreciated.
I struggle to place group rogues bottom - they are decent enough dps, easy to play over long sessions (no burn out), can tank in a pinch (in theory), are super useful in 50+ groups for drag'n rez assistance, and a couple of 'key' zones pick lock is useful. They were much better before the sneak nerf though!
Despite my (and others) attempts at dispelling myths about wizards - and how they are excellent in AoE groups - I do have to admit that I find generally wizards are one of the worst classes for a group. Especially as most players don't even play them close to their (admittedly limited) full ability. Great class if you want to play with your friends, but have a young baby in the house. Dump mana, sit and chat, switch to afk often when baby wakes up from naps, needs feeding, nappy change, socialisation, etc. Socially they have a nice roll that lets you stay hooked on EQ
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