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Old 11-15-2021, 10:31 PM
azxten azxten is offline
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Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
How does mage vs necro fair in pvp, lets assume no one gets the initiative they both round a hill and are fully buffed and petted up and there they are within spitting distance of each other, and they both feel like engaging (actually a bad idea for the necro to engage in that situation)
lol...

Necro shits all over Mage in PvP.

First, the Mage can't stop the Necro pet without lucky short term pet roots but the Necro can root the Mage pet. On a real server, unlike P99, channeling through melee hits isn't easy. Also on a real server, unlike P99, the mage pet didn't root immediately on engage and it was much more random. Plus in PvP both classes have high MR negating root but the Mage has basically nothing to negate a necro pet following them around hitting them. They can't buff their own pet's MR to any significant degree to stop the Necro rooting it.

Second, Necros can lifetap. Even if the Mage spams nukes and the Necro spams lifetap the Mage loses. This doesn't even get into Mage MR based nukes where their bolt lines are longer casting fire based and can be avoided via line of sight tricks.

Third, Necros can DoT and Mages can't. The Necro just has to put 1 high dmg fast DoT out and start life tapping. The Mage now HAS to dispell this or they will die and meanwhile is just getting lifetapped or nuked or DoTed more and is also being hit by the pet most likely.

Mage was a terrible, terrible PvP class. Absolutely terrible in any kind of classic era situation. Necro was close to OP in PvP especially in this kind of one on one situation.

I miss real PvP. I'll always remember using Ice Comet to one shot Enchanters lol. Had one Enchanter come back over and over trying everything they could and I would just one shot them every time. EQ PvP was so hilariously unbalanced.
 


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