Quote:
Originally Posted by pink grapefruit
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uh...
as more expansion came in EQ, PvP got worse and worse. by the time the Zek merge happened the devs had effectively killed what made eq pvp fun and interesting.
the luclin expansion introduced the first zones where pvp was disabled: the nexus and the bazaar. it got worse with pop including the books and plane of tranquility. pvp would happen near the zone outs, and people would just click back to the lame pvp "safe zones". then instancing became a thing. then they removed the corpse runs from pvp deaths and made us all spawn in some bullshit graveyard zone when we died in pvp.
luclin was the beginning of the end for eq pvp. why would anyone ever play a pvp live progression server, when it would quickly advance to a point in the game's history where pvp is effectively coded out of the game?
no. project 1999 is our best hope for a chance at experiencing eq pvp as it was. and the devs here have told us that a second pvp server is coming, so it's really just a matter of time before red 2.0 (or purple, or w/e) is released.
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There is a whole lot of subjectivity in there. Not everyone agrees that EQ PvP sucked in PoP era. A lot of people were into it. Not everyone thinks its great to not be able to raid because 1 small group of hardcores keeps training you. Not everything thinks safe zones ruin the game. Etc.
My guess is most people like to PvP a lot -- but they need to progress their characters regularly to avoid burn out. This simply can't be the case when only 1 guild dominates the raid scene. 1 guild dominating the raid scene is inevitable. Then people feel like the server is dead and quit.
As for getting close to recapturing classic EQ PvP...you'll need a time machine for that one. Players just simply know too much, their hardware is too good, and they are willing to use cheats in their race to the bottom to be the best of their childhood video game.