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Old 08-28-2021, 08:10 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
So the mechanic that helped empty the server is now useful since red its a ghost town.
The mechanic didn't empty the server whatsoever. The server was at its height when it had yellow text and global ooc, after the exp bonus and LnS rules were put in. New players were able to ask questions in ooc, people could sell/buy items, and the yellow text allowed people to create names for themselves and helped to show where the action was happening, so people could go try to actually PvP.

I've gone back and read some posts from 2012, and the server was dead back then, before it had global ooc. Most people were asking for it to be implemented and from all accounts it improved the server. This should be obvious too. Unless there's a high population and you can actually interact with a good amount of people in most zones you go to, then there needs to be a way to connect the players better, or else it feels too empty.

Again, what killed the server was imbalance and Velious itself. There needs to be anti-zerg measures so we can have constant relatively fair competition, there needs to be some better PvP mechanics to make the actual combat more interesting, and we need to stay in Kunark so the playerbase isn't too split up and forced to spend time grinding awful PvE.

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
There are many ways to put in mechanics that foster pvp. One of them is events like the ones on live in halloween 2001 where event mobs spawn in different zones. Its harder to code than yellow text im sure, but if we cant have that, no yellow text is better. XP hotzones is another, where as a newb you can prefer a quiet zone away from the dangers of a hotzone.
Those things would be good and should exist alongside yellow text.

One of the biggest flaws in your logic about yellow text being bad is you said it alerted more griefers to go attack the person being griefed. That's inaccurate, because if some twinked griefer killed an easy target, then the griefer who's there is already able to corpse camp the person, if they don't want to call LnS. Additional people going over there doesn't make it worse for that person who got killed, it makes it better, because the twinked alts can start fighting each other instead.
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