Quote:
Originally Posted by Disease
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It died because the players were assholes who couldn't get along and the staff was forced to step back after trying for many years. Think it's a coincidence that everquest live servers never release a pvp server?
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It doesn't matter if people are assholes if the rules of the game are fair and effective. Everything on a PvP server, aside from outright hacking exploits, can and should be resolved with PvP. A PvP server should take far less management than a PvE server, because "kill stealing" and training should simply be features rather than problems.
Adding to the list of things I wrote, balance issues like actually being able to snare people would greatly aid in being able to resolve said problems. One of the big problems with EQ PvP, once people get resist gear, is that they get to just run around freely. Not being able to plug would help towards fixing the issue, but even then the issue of Bard speed and such remains. There needs to be short duration snares that work in PvP, so individuals can be swiftly dispatched by a group of people. Something like not being able to get back into a zone for a period of time after being PvP killed twice in it would also be helpful and make the PvP more meaningful.