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Old 07-10-2021, 08:41 AM
Old_PVP Old_PVP is offline
Sarnak

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Join Date: Oct 2012
Location: Insanity's Edge
Posts: 471
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
I feel like people pushing for teams are either trolling to get another depopulation fest with red 2.0 or they havent thought out the ramifications of the server ruleset well enough. Like ive repeated this for years and not once, someone replied and told me how the high levels camping low level zones thing would not happen.
Well let me be the first to dispel these false notions. There are many ways to curb this behavior. The most obvious are level caps for PVP. (adopting more of a Tallon / Vallon level range of PVP) I believe it was +/- 8 level range?

But... if we want that whole TOTAL WAR, scorched earth feel, which is awesome, then unrestricted PVP is the best. It is also the best way to deal with pesky OOR healers. So Sullon Zek style no level range would be best.

I saw many high level killings on Sullon Zek back in the day. Some fool would come into a lowbie zone, and shortly be forced to flee or die after getting swarmed by groups of noobs. Also, your own team's high levels would occasionally patrol low level areas, clearing out griefers.

However, if neither one of these things occur, then there are custom changes that could be implemented to put an end to that type of griefing:
  • Incentivize home defense style PVP. -custom titles, 1 item loot etc... would only apply to PVP by high lvls in lowbie areas, and only eligible to the defending team. (this also allows item loot to make an appearance, in a limited form.)
  • Yellow text "territory defense" broadcasts, alerting your team to the griefer.
  • Negative "res effects" or something similar to the griefer after repeated killings of the same person.
  • Sullon Zek token system or a custom point system - disincentivize lowbie killing by removing a token / points upon repeated killings.
  • Custom faction hits - the griefer will soon be hated by all the guards & npcs.

Obviously the server would need clearly defined team territory to make some of these custom changes plausible. This pic encapsulates it pretty well.

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Last edited by Old_PVP; 07-10-2021 at 08:52 AM..
 


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