Jaspers are the Demon's Souls grass of EverQuest for paladins; if wanting to single-player RPG your MMO, invest in reagents even at the expense of finesse stats. Deepwater Helm/BP both outshine +20 wisdom. And all five of the playable races can use deepwater armor so they're more or less equal, which is excluding the two or three halfling paladins that might still exist. Not having access to DW clickies has to be the least min/max solo-friendly option, everything else is can be made up for without too much trouble. Soloing shamans manage well enough without JBB and the same goes for shadow knights without BE greaves, but DW breastplate significantly speeds up the process for paladins.
Personally, after selecting high elf, most of the starting points were put into STA without hesitation, in order to compensate for the deficiency; only recently has that character neared 5100 HP fully raid buffed and that's still while falling short of max stamina with riotous health. Not that divine intervention ever finds its way into a knight's buff window, but having extra charisma could save one's life while tanking in a clear and direct way, which is more than could be said for the other stats. In terms of flavor, that is the most paladin stat simply due to how it interacts with DI.
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