Quote:
Originally Posted by Midoo
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This is an extremely stupid point of view that stems from having a WoW player perspective on RPGs. Back in the days of D&D people didn't chase DPS because every class had a viable purpose in the adventure. Sure, it may be harder to solo as a mortal creature whose only skill is swinging weapons compared to a reality-bending caster class, but can you imagine this server without dedicated aggro magnets, corpse retrievers, pullers, trackers, off-healers who won't get one-shotted, versatile classes, etc.?
Then World of Warcraft comes out and all their classes are just differently themed DPS, and the only class variety is what color of fireball comes out of your ass when you faceroll.
Now suddenly the entire gaming landscape starts thinking MMORPGs are supposed to be retarded dick measuring contests where any class that isn't in the top 5 on average DPS logs is "bad."
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Ya, cause god forbid every class be useful. You should have to play a class to 50 before you find out it sucks right? That's what happened to me in classic. F-ck that, played wizard to 50 then I quit. Grinding the xp trendmills an learning/knowing the xploited broken mechanics because the developers purposefully over powered classes they actually played themselves, of the early MMO's is being enshrined in some godforsaken perfect light. Nothing was ever perfect, but everyone tries to make it out like it was. Early MMO's just sucked even more than the new ones, but in many different AND MANY more ways. EQ was a buggy trashy piece of unbalanced garbage, and it still is.