im guessing. but it's probably a server tick rate issue.
Basically client does the hit, sends to server, server sees the hit as it ticks every second or whatever the tick rate is, but because most likely the animation is just two swings in sequence (i forget what it looks like), so then it has two casts and it only recognized the first as the tick for the second is probably like 0.1ms so it sees the double-hit, the integer/float value is removed for both hits and is done on server but the 2nd animation sequence however needs a delay to match the server tick rate.. just me guessing.
But I wonder, do you see other people doing the Double-hit animation when it procs? Or just your own client isn't seeing the animation? This would single out weather it is a client or server issue kind of at least. If neither Client 1 or Client 2 sees the animation that the server is replicating then its obviously a server tick rate issue most likely.
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