Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old 05-04-2021, 01:46 AM
Shawk Shawk is offline
Fire Giant


Join Date: Apr 2010
Posts: 768
Default

im guessing. but it's probably a server tick rate issue.

Basically client does the hit, sends to server, server sees the hit as it ticks every second or whatever the tick rate is, but because most likely the animation is just two swings in sequence (i forget what it looks like), so then it has two casts and it only recognized the first as the tick for the second is probably like 0.1ms so it sees the double-hit, the integer/float value is removed for both hits and is done on server but the 2nd animation sequence however needs a delay to match the server tick rate.. just me guessing.

But I wonder, do you see other people doing the Double-hit animation when it procs? Or just your own client isn't seeing the animation? This would single out weather it is a client or server issue kind of at least. If neither Client 1 or Client 2 sees the animation that the server is replicating then its obviously a server tick rate issue most likely.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.