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Old 03-27-2021, 02:20 PM
Swing Swing is offline
Large Rat


Join Date: Oct 2019
Location: New York
Posts: 5
Default Lets get a P1999: Purple!!!

Doesn't seem to be another good spot to start this thread, so I'll put it here for now.

How about a P1999: Purple????
Meaning Roleplay preferred server with the original Firiona Vie ruleset. As far as I remember, there were 4 major differences on the server.

1.) Languages had to be learned! You started with your race's native language and had to learn the others by talking to other players. Only humans, half elves, and maybe barbarians knew common tongue. It was kind of wild back in the day grouping with people and not being able to communicate with them for days. There was a nice sense of accomplishment too when you finally learned all the languages.

2.) Free Trade server. With the exception of epic related drops, there were almost no NO-DROP items. I remember being able to buy a Carmine Robe in the EC market. I also remember my guild doing trickle-down DKP during raids. Meaning, player 1 bids DKP and wins a shiny new item. Then his old item was DKP bidded and player 2 wins that, and then his old item DKP bidded, etc until there was no more interest. Makes raids interesting, cause a lot more people can benefit from a single loot drop. I do remember though, as a wizard, I had to specifically loot the Blue Crystal Staff and Gnarled staff myself. Those epic pieces remained no-drop.
Another perk, is it also makes trade skills much much more profitable. The coldain shawl quest items were tradeable, which makes spending the time on brewing or baking much more profitable.

3.) Trivial Loot Rule. If the mob does not give you XP, it does not drop loot. This added an interesting dynamic to the game, because now, perhaps you didn't want to just rush to 50 or 60 asap. If you really wanted to explore the game and see certain dungeons, you had to really consider where to do your levelling. It also prevents high levels from running through a lower level zone and farming up the drops.

4.) All players were in /roleplay. You had to consider other players the same way you did mobs. You didn't know immediately what level / class a person was.
/anon was still available too if you wanted to hide the guild tag.
 


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