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Originally Posted by xmaerx
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Mez does blur very often. It's definitely not 100%. Probably closer to 60 or 70%. Actual blur spells, however, blur more often.
https://wiki.project1999.com/Memory_Blur
Whatever that modifier is gets adjusted significantly. If mesmerize is a 1% chance and works 60% of the time, a 10% chance might work.. 66% of the time. Or perhaps it fails a tenth as often. Perhaps there are calculations taking place that are not immediately obvious. Perhaps there's no perhaps involved, and enchanters have known this for some time.
It's definitely *not* a 10% chance. Nor is Blanket of Forgetfulness a 20% chance.
https://wiki.project1999.com/Blanket_of_Forgetfulness
In fact, I'd go so far as to say that Blanket might apply its blur chance twice by that descriptor, which is why I've had it fail *MAYBE* once, ever.
All blurs are performing well beyond the listed percentage.
Furthermore the blur on Mesmerize might be powerful, but that is often a DOWNSIDE also. Spamming mez to interrupt or lock things down while soloing, for example, can give mobs health ticks. It also doesn't blur mobs that are immune to mez, as far as I can tell.
Memblurs are also beneficial spells. Not hostile. They do not resist, and are significantly more useful as a result.
No, I don't need proof, because I'm right, and so is the server config for memblurs. Evidence from the past likely doesn't realize that the "blur" effect is significantly more noticeable on pacified or far away mobs. The "Higher level less effective" commentary is likely a symptom of larger aggro ranges, or closer quarters.
EDIT: If you want to know the real reason enchanters are batshit broken, see: the exploit known as GCD resetting.
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Doesn't explain the nerf to mez blur that was mentioned or the past thread finding the same that blur chance is too high. Plenty of people talked about mobs walking away and using the blur on mez. It appears these mechanics were well known during classic era and they were nerfed and complained about as well. This is more evidence to counter the "people didn't know how to play" narrative.
I suggest reading some of these old Enchanter posts to find out what live was really like in classic. Like I already said, multiple people mentioning they didn't even mem Mesmerize because it was so unreliable due to bugs and difficult to survive getting aggro.
All of the evidence points to a vastly different Enchanter game on live vs P99 but the same tired arguments keep being rolled out about people complaining to get their class buffed, they didn't know how to play, no one knew what CHA did, no one knew how their spells worked. No.
It's really interesting to even see mentions that high level Enchanters basically did nothing on raids except cast buffs. It is mentioned they couldn't charm or mez anything in planes. Probably due to the same combination of bugs and aggro.
I still say channeling is one of the biggest reasons aggro is shrugged off by P99 Enchanters. Starting at level 1 you can easily cast in combat even with multiple mobs. Nothing even close to this happened in live. The flip side is the already proven fact that charm was so buggy it was never used. The mentions of LOS bugs with Mez. The widely known problems with pets falling through floors, etc. Channeling and charm are both proven to have been different in live. There are bug report threads already.
Chanters were a group only class. They didn't solo. They were buff bots in raids and didn't have charmed planar mobs fighting for them.
Just the thought that Brad "The Vision" McQuaid would have released classic planes and watched Enchanters charming those mobs burning everything down and easily recharming is ridiculous. This never happened and it was never even close to possibly happening.