Quote:
Originally Posted by Nexii
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ST has a valid point though they haven't articulated it well. The point being that other guilds should have to compete for mobs and not have them handed down by the staff.
The issue is that the raid rules heavily favor megazerg guilds under the guise of 'fairness' and due to outsized influence. So in the end you'll always have a #1 guild that takes almost everything. This doesn't result in a very competitive or exciting raid scene. And it tends to breed more toxicity when a guild gets such a monopoly hold.
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You're right. Creating a mega-zerg guild, poaching members from other guilds with pixel packages, and having a disproportionate amount of people that can tie themselves to a batphone and log on 24/7 is not competition... it's like Amazon shutting local retailers out of business while goading them to compete with them.