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Old 02-11-2021, 10:48 AM
azxten azxten is offline
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Quote:
Originally Posted by cubiczar [You must be logged in to view images. Log in or Register.]
You should really search the forums before making a post:

Old mem blur and Mez Post

Then when you do that get a real test going (in that post someone did 96 Mez casts to see if they were close to what was expected) and actually post a log that shows what you say it does. You are making an assumption that because it is giving it's aggro message again that it was blurred. Maybe that is correct and maybe it isn't, but you haven't proved that here and it could just as easily be a side effect of the mob being mez'd rather than blurred.

Once you have proven that what you say is happening is actually happening - i.e. 100% blur rate with a large sample size (not the 12 casts you have in your log) - then actually work out the math given your stats, the mobs level and the spells "bonus" to the mem blur chance (in this case 1%) and see if it lines up with what is expected.

If you still think this calculation is wrong then you need in era evidence with specific mob levels and specific CHA stats and a decent enough sample size to show that the calculation currently being used is incorrect. I mean maybe if you get enough in era posts then you won't need all of that, but you have to do better than this garbage for evidence.
That thread has no logs, a 404 link, and an out of era dev quote that can no longer be found. The "96 tests" is a claim with no log which verifies out of era math that seems wrong. I already told you I proved the aggro message indicates blur by using hide. There is no evidence to support that CHA impacts mesmerize mem blur success rate or that mob level matters. Let's ask ourselves a very simple question....

Quote:
The player is given a percentage bonus based on level, lower is better. < 17, bonus = 100, > 53 bonus = 25.
This seems to be the "dev quote" which can no longer be viewed. My question though is were they talking about mem blur or mesmerize mem blur chance?

If you get a 100% success chance to mem blur any mob below level 17 using Mesmerize why would the EQ devs have created a level 12 spell called Memory Blur? The only utility this spell would have is to eventually be better at mem blur success rate after you were fighting mobs that are level 17+ and really it would only have significant difference after 20+. It seems likely that math is related to memory blur spells but NOT the Mesmerize spell's mem blur component. It makes zero sense that they would give you a level 4 spell that has 100% mem blur success rate and then a level 12 spell that offers a higher success rate that is useless until you're higher level.

In classic people used the Memory Blur spell to kill steal mobs. No one was going around casting the level 4 mez spell to kill steal but apparently it had a ~100% success rate making it more efficient?

The level 4 mez spell, and all classic mez spells, never mem blurred mobs at any kind of significant rate. Certainly not ~100% success rate at level 30.
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