Quote:
Originally Posted by condap99
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No. The same logic couldn't be applied. Because you just lifted the scope of the conversation from the individual player, to an entire raiding entity.
Individual players choose when to log in or not log in.
Raiding entities have players globally, and are specifically designed to support 24/7 coverage. They will never stop contesting targets because that's not how a random dude on the forums thinks the game should be played.
It's extremely simple. "People make friends, and prefer not to have to leave the communities they are part of in order to experience the various content the game has to offer." This is the tradeoff that you have to consider. Stay with the guilds that don't care enough about raiding to have the infrastructure to win competitively because you like them or know them irl or whatever... or join the raiding entities that do care about winning, and have the infrastructure in place to do it.
That's your choice. There's no wrong answer. But the rules won't be changed so that you don't have to make the choice. Live with your decisions and stop complaining about how the system isn't fair.
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Well shame on me for discussing the topic of the thread, I guess. More quakes would be good, both as a means of allowing more people to experience the content and as a tool to keep respawn timers relatively stacked up. A serpent draft 4 times a year is good, and is not an onerous burden on anyone. IMO a CT-in-fear type mechanic for with Vulak in ToV would alleviate a lot of the angst that lies at the root of the near constant petitionquest that goes along with the raiding environment on p99 blue. Those were the the points of discussion, none is a complaint about the fairness of the system. You'll recognize that elsewhere I acknowledge the server is a baseline FFA environment, and that aspect is 100% part of what makes p99 attractive.
Get over yourself.