The problem with plat is now everyone either needs a fair shake at camps or the few plat farmers in the game always get the loot they want while everyone else has to find a way to make money to afford loot. Plat, while not a finite resource, is a resource that is easily gained in some locations of the game world versus others. There are people with millions of plat in this game who have purchased all sorts of droppable raid gear while there are other people who are also in best-in-slot items (that aren't droppable) that have 5k or less to their name. Imagine what happens if all of those people want to outfit another character? Well, they'd go farm cash camps. Solo, because they can. Honestly, that already happens, but this would just amplify it's necessity.
The DKP system simply relies on an equalized fiat currency that can be adjusted (or not adjusted) for inflation per however the guild or entity you are in decides to manage it. Sure, it's worthless in the next guild/entity you decide to join, but that's the risk you take.
So, farm cash over time to pay for droppable raid loot to get near BIS or BIS items, or join a guild and get them for time spent raiding.
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