Quote:
Originally Posted by Evia
[You must be logged in to view images. Log in or Register.]
Fact of the matter is they actually DID! 5ats what’s so hilarious to me.
They brought the mob from 100% to 0%. This is fact. This is logic.
Please, change my mind. [You must be logged in to view images. Log in or Register.]
|
You're looking at a single encounter in a vacuum if you take this point of view. Sure, for pickup groups/raids that works really well and it's the reason that /random is used for things like HoT or Fungi camp. This doesn't work for guilds which kill over time. The guild I am in has killed/attempted 200 raid targets in the last 30 days. That's 7 per day on average. The only way you are going to achieve any system of fairness that rewards people for the time they put in when killing that many mobs is with a currency like DKP. Remember, things like tracking, racing, RTE, etc. are all areas in which people put time in to kill mobs. Showing up and killing a mob is by far the easiest and least time intensive part of raiding. This is EQ after all and 90%+ of a raid just needs to stand there and press a button or two.