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Old 01-04-2021, 04:16 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Ret.SaxonAlex [You must be logged in to view images. Log in or Register.]
I guess still a dumb post because this isen't shadowbane where massing may be more realistic

I hate to keep pressing the debate

But I am not just speaking of groups.

A guild of 50 people, try-harding.

if you had to invest in 10-15 tanks, in the guild, to level up fastest

but I guess it wouldn't matter because each group would be isolated.

don't worry about it. I don't want my ego to appear to keep arguing
If you want a guild that can log in and destroy people keep a zone or area locked down.. Everyone should have 3 alts.

  • War, ogre or troll.
    For weighted axe + bow sniping.
  • Wiz.
    Because 30-50 wizards are going to be really delicious ;p
  • A cleric or necromancer.
    To log in after the first two die.

This is the RTS, strategic, make war, suntzu build I would use for guild structure.

You could replace a few warriors with rogues, rangers, paladins, sks. But you'll get more vulnerable and less lethal.

Paladins are better at defense in PvP than any class but can't put out the dps of 50 ogre warriors focusing priority targets with bows.

Mages are pretty good too.

If you can have a total 30 units. I suppose you could aim for.
  • 18 troll or ogre warriors.
  • 4 rogues
  • 3 Sk
  • 3 pal
  • 2 ranger

For the first line.

Like wiz x20 and magx10 for 2cnd set of alts.

3rd wave could be any mix of cleric and necro.

This way you can wage war and easily cr. If I ran a guild, I would reward people for having one of each alt on their 3 log ins.

I feel like facing 30 of these classes even if they were practically naked would be outright challenging to any group of upto 6 well geared, or 12 ragtag classes.

If they fixed archerry str bug. The wars could be any race. Less lethal but still pretty dangerous if working together and focusing targets. Rotating the front lines. Bandaging the wounded.

Iksar and troll war frontliners would edge out in value per EXP cost to level or produce.

My aim was to illustrate the ratio and priority of classes I would invest in for PvP conflict resolution as red99 currently stands. [You must be logged in to view images. Log in or Register.]

Strategy could adapt and people could rotate in Clr, wiz, or necromancer as needed.

Clr, necromancer for cr behind fronts for rezzing and summmoning fallen warriors and getting them back in the field.
Last edited by magnetaress; 01-04-2021 at 04:46 AM..
 


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