Both systems are 'fair', really. I don't see anything wrong with the idea that if you show up to help with a kill you get a shot at loot if you go in knowing how the system is setup. They even reward level 55+ (/rand 100/1000) and 60's (/rand 200/1000) with roll bonuses to help encourage people to keep leveling. They reward trackers with bonuses as well for going the extra mile to help out, and have people choose 2-3 pieces of HoT loot that they want to prioritize and roll on each week so not everyone is rolling on everything. It's a great system for casual and not-quite-hardcore players that can't commit to bat phones or the RA requirements of some other guilds. The leader being a family man himself, I'm not surprised the system appealed to him as he knows there's people out there that would like to occasionally get some good loot while still maintaining a demanding family or work life. You also have to remember it wasn't a system designed for consistently getting the most end game loot as that's not TSS's primary goal. What we witnessed during the raid ban was a unique situation for TSS, and I'm certain that some people weren't happy with the system, but it was only a temporary thing for TSS to be getting shots at those mobs and they tried to stay in line with what the guild already had established for loot policy.
If you want a system that rewards you strictly for the amount of accumulated time you put in then DKP is a better option hands down. It also allows you to pick and choose what you consider priority loot and work towards it in a more straight-forward fashion; save your points. Naturally, both systems have their perceived flaws. I'm sure that main 60 WAR that just lost a DKP bid to someone's 50 WAR alt feels a similar way as a 60 in TSS's losing a bonused /random to a 52 - TSS has level requirements for most loot, but they are generous. In the end both systems are meant to reward people for showing up, but in different ways.
This is obviously a general overview and doesn't take into account every situation. The systems are really apples and oranges, but it's great that the server provides a situation where you get to decide for yourself which one works better for your current situation and you're not locked into just one.
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