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#11
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- Make boxing, warping and generally cheating IMPRACTICAL
- I strongly doubt Borderland-type loot (RNG-generated items) is a good thing. Nobody knows any Borderland item - they are meaningless bunch of stats that barely make sense. Everyone knows what a Ragebringer, a Crown of Rile or a Weighted Axe are. - I doubt that randomizing a lot of stuff is a good thing - the predictability of EQ might actually be part of what we like about it. Some randomization could be added though. Not allowing a "wiki" to be constructed may or may not be a good thing. Periodically adding new content (that doesn't make previous content obsolete like EQ live did), would probably be a good compromise. - Better Mob AI would certainly be good. - More zone dynamism - good - More classes/hybrids - good. We don't have it here as we're sticking to "classic" but how cool would it be to have a war/enc hybrid? Or rog/shaman? Or completely new classes with new abilities... that would have to be invented. - Design with PvE AND PvP in mind. PvP adds an extra dimension that would be a shame to pass on. - Design defensively with cheaters in mind - we now have 20 more years of anti-cheat experience. - Design with mudflation as one of the major challenges in mind. - Keep what we like about EQ: o legacy items o clickies o nodrop / lore / norent mechanism o sandbox NPC's - no rail-guided crap o zoning o aggro as we know it o interdependance off classes o higher risk / higher reward o can solo or group but a lot of attractive stuff can't be soloed o ...add to the list... | ||
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