
11-13-2020, 12:56 PM
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Banned
Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
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Originally Posted by Jimjam
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It feels like a mud with a cinematic viewport 3d map.
Most the playing happens through the UI, not the video.
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Quote:
Originally Posted by Gustoo
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Yeah I played game with the hard UI and small window until it was removed completely. It was most important to be able to read text and well I just liked how everything had its place and my cool class icon was hanging out there doing its thing.
Video was just for navigating the things that would ultimately create the numbers and words in the text box. :P
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Computer UI's are controversial
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I will always have a soft spot for EQs original UI, given that it still actively tried to be an RPG..
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Dungeon Master's UI was not only extremely innovative for its time but also significantly better than the UI of most RPGs released since then. If anything, UIs have suffered a regression in design in the last decade or so.
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So many UI fags have nothing better to complain about in a game. Sure it sucks but who cares find something else to complain about. I swear to YHWH that all the mouth breathers have nothing better to complain about in their uninteresting and pedantic lives...
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How many more examples do you need? That's all the Triple A RPGs. If we go outside of RPGs there's Battlefront 1, Battlefront 2, Battlefield V, For Honor, etc. So many major releases have the same jarring social media aesthetic. It's especially weird to see period-specific games with these shiny minimalist menus. Modern interfaces are generally functional (and nothing else), whereas older games had an almost borderline insane thematic dedication. If you ask me they had the right idea. There's a middle ground somewhere, but everything from the inventory to the loading screens should be selling the game's world.
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Last edited by Mblake81; 11-13-2020 at 01:16 PM..
Reason: added link
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