Quote:
Originally Posted by Trexller
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You would have to wipe the memory of every player in order to create a classic experience.
That "Classic" server you are describing not only requires original code, but for the player to have little-to-zero knowledge of the game.
All of the classic features, patches and gameplay matters for not when you know the stats on every item from every mob and every spell/ability every class has and how to put them all together, before the server launches.
I was like 9 when I started EQ, kunark era, made an iksar. I initially thought that the entire game was Cabilis and the Field of Blown.
Imagine how my young impressionable mind was blown upon figuring out how big the game was.
That hooked me forever. It couldn't happen now (or again) because I know every inch between cabilis and permafrost.
But most of us are still literally chasing the dragon.
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best explanation yet... nothing is classic when you know 100% of what has/will happen