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#11
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The only way a new red server will happen is if they have a good enough reason to.
I think compiling ways to make the server interesting, helping them imagine it and why they would want to build something like this. We can't have a server created that follows the same path that leads to now; or the negative cycle continues. I'll put in my 2 cents if it matters, in terms of maybe a shot in the dark of what the devs are looking for. How can we generate things that would attract: players. Ones that are completely new to eq; new to eq pvp; blue/green players... Suggestions: Quote:
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Here's a visual for yuo. [You must be logged in to view images. Log in or Register.] Obviously we need to expand the timeline for a big game world like EQ, but something similar could help revitalize the game. I would maybe say a timeline of at least 2 years, for a merger then a launch of a new server? Maybe someone else can chime in with a better figure on time. It's all repayable content. Also this system not only keeps people spiking in server population which is good for p99, but it also revitalizes and incentivizes people continue to play on base servers that they will be eventually merged into. It gives people a fresh environment to sort of quarantine their experience away from the nekbards. Keeps cycling in legacy items to the base server every time a new server is merged. The ideas for different leagues/server rules could just follow the different Zek's: http://web.archive.org/web/200206051..._rule_sets.jsp We can certainly build a bigger case for newRed(Orange) considering something like this, that will enable the longevity of base and new servers. | |||||
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Last edited by Shac; 09-23-2020 at 04:16 AM..
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